
Green Hill also has very tall mountains with large waterfalls and giant caves. The palm trees in particular are even taller, with a single, large coconut at the top of their trunks with some geometrical leaves on it.

Some of these flowers are tall sunflowers that have their flowers spinning around their axes. This stage is overflowing with fauna, as evidenced by the various flowers and palm trees adorning it. It is also covered by a thick layer of lime grass on the top with green lines. The soil is brown and, notably, has a checker pattern on it. Green Hill is a beautiful landscape with lots of nature, with a scenery that is much larger in proportion to Sonic's size. Regardless, both versions look virtually the same.

You can see this tutorial here.The version of Green Hill the player has to traverse through depends on the Act: Green Hill Act 1 takes place in the past, while Green Hill Act 2 takes place in a version of Green Hill from White Space. Find Model and paste your skybox's model name here without the extension and save it.īut this is only the terrain and skybox, now you need to create collision for your level. Take your skybox's files and drop them into your level archive. You can take them from the original levels or create them yourself. Skyboxes in Sonic Generations is just regular model files. Find "SonicSpawn" in the objects menu and place it anywhere.īe sure to set "Active" to "true" in the settings of "SonicSpawn" object.Īfter that, press "File", "Save Stage Data" and "Save Stage Terrain". It'll delete all the objects from your level. Next up, open your level in SonicGlvl by opening the # file, and press Ctrl+A, Delete. Now you should have your mod files with a setup that looks something like this: Root folder

Pack this archive and drop it in your mod's folder. Unpack it, and open "", find DataName, paste your light file's name without the extension and save it. Next, you'll need to unpack the # file which is localed in the root of cpk. Take ghz200_Direct01.light and drop this file in your level's archive and pack it. After that, extract archives from the original level in bb or bb2.cpk/Packed/ folder.

Once that's done, go to your level's directory and extract any. In the end, you should have something similar to this:
